Dijkstra's Algorithm

on February 21, 2020 · 4 mins read

Introduction to Dijkstra’s Algorithm

Dijkstra’s Algorithm is one of the most important algorithms for computer science. It is an algorithm for finding the shortest path between two nodes in a graph. It was developed by Edsger W. Dijkstra in 1956 and published three years later. The algorithm is used to solve the single-source shortest path problem, which is a problem of finding the shortest paths from a source node to all other nodes in a graph.

Dijkstra’s Algorithm is a classic example of a greedy algorithm. A greedy algorithm is an algorithm that makes the best decision at each step, without considering the future. In the case of Dijkstra’s Algorithm, the best decision is to always choose the node with the lowest cost.

In this blog post, we will discuss the basics of Dijkstra’s Algorithm and how it works. We will also discuss how the algorithm can be used to solve the single-source shortest path problem.

What is Dijkstra’s Algorithm?

Dijkstra’s Algorithm is an algorithm for finding the shortest path between two nodes in a graph. It was developed by Edsger W. Dijkstra in 1956 and published three years later. The algorithm is used to solve the single-source shortest path problem, which is a problem of finding the shortest paths from a source node to all other nodes in a graph.

The algorithm works by starting at the source node and exploring the closest nodes first. It then updates the cost of reaching each node and continues to explore the graph until it finds the shortest path to the destination node.

How Does Dijkstra’s Algorithm Work?

Dijkstra’s Algorithm works by starting at the source node and exploring the closest nodes first. It then updates the cost of reaching each node and continues to explore the graph until it finds the shortest path to the destination node.

The algorithm works by maintaining two sets of nodes: a set of nodes that have been visited and a set of nodes that have not yet been visited. The algorithm starts by putting the source node in the visited set and all other nodes in the unvisited set.

The algorithm then iterates through the unvisited set, selecting the node with the lowest cost. It then updates the cost of each node in the unvisited set, based on the cost of the selected node. This process is repeated until the destination node is reached.

Pseudocode

The following pseudocode describes the basic steps of Dijkstra’s Algorithm:

// Initialize the visited set to empty and the unvisited set to the set of all nodes
visited = {}
unvisited = all nodes

// Set the cost of the source node to 0
cost[source] = 0

// While the unvisited set is not empty
while unvisited is not empty:

    // Select the node with the lowest cost
    current = node with lowest cost in unvisited

    // Add the current node to the visited set
    visited.add(current)

    // For each unvisited neighbor of the current node
    for each neighbor in current.neighbors:

        // Calculate the cost of reaching the neighbor
        cost = current.cost + distance(current, neighbor)

        // If the cost is lower than the current cost of the neighbor
        if cost < neighbor.cost:

            // Update the cost of the neighbor
            neighbor.cost = cost

// Return the cost of the destination node
return cost[destination]

Conclusion

Dijkstra’s Algorithm is an important algorithm for computer science. It is an algorithm for finding the shortest path between two nodes in a graph. The algorithm works by starting at the source node and exploring the closest nodes first. It then updates the cost of reaching each node and continues to explore the graph until it finds the shortest path to the destination node.

The algorithm is a classic example of a greedy algorithm and can be used to solve the single-source shortest path problem. The pseudocode for the algorithm is provided above.